Rigging is the process of creating and manipulating the movement of 3D models in animation and video games. As a rigging artist, you will be responsible for creating and maintaining the skeletons and controls that allow animators to bring characters and objects to life.
In this gig, you will work closely with animators, modelers, and other members of the production team to create efficient and user-friendly rigs that meet the needs of the project. This will include building skeletons, creating controls, and troubleshooting any issues that arise during the animation process.
The ideal candidate for this gig will have experience with industry-standard rigging software and a strong understanding of anatomy and movement. Attention to detail, strong problem-solving skills, and the ability to work well under pressure are also essential for success in this role.
If you are an experienced rigging artist who is passionate about bringing characters and objects to life and are excited about the opportunity to work on a wide range of projects, then this gig is for you. Apply now and take the next step in your career in animation and video game development!
In addition to the responsibilities mentioned above, as a rigging artist you will also be responsible for:
Collaborating with other members of the production team to ensure that the rig meets the specific requirements of the project.
Creating and maintaining a library of reusable rigging components and tools.
Staying up-to-date with the latest rigging techniques and technologies in order to improve the efficiency and quality of your work.
Communicating with other departments and providing feedback on the animation process to ensure that the rig is working as expected.
Providing technical support to other members of the team, troubleshooting any issues that arise during the animation process.
Being available for revisions and changes during the animation process as needed.
Consistently meeting deadlines and maintaining a high level of quality in your work.
To be successful in this gig, you will need to have:
At least 3-5 years of experience in rigging for animation or video games.
Strong knowledge of industry-standard rigging software such as Maya, 3DS Max, Houdini or Blender.
Strong understanding of anatomy and movement, and the ability to apply that knowledge to create believable and realistic rigs.
Strong problem-solving skills and attention to detail.
Good communication skills and the ability to work well in a team.
The ability to work under pressure and meet deadlines.
If you have all of the above, and are passionate about animation and video game development, then this gig is perfect for you. Apply now and take the next step in your career as a rigging artist!
As a rigging artist, you will be responsible for creating the underlying structure and control systems that allow animators to bring characters and objects to life. This is a highly technical and specialized role that requires a deep understanding of 3D animation software and the principles of movement and anatomy.
In this gig, you will be responsible for:
Building skeletons for characters and objects, including rigging for facial expressions and lip sync.
Creating control systems that allow animators to easily manipulate the movement of characters and objects.
Troubleshooting any issues that arise during the animation process and making adjustments as needed.
Collaborating with other members of the production team, including animators, modelers, and technical directors, to ensure that the rig meets the specific requirements of the project.
Staying up-to-date with the latest rigging techniques and technologies in order to improve the efficiency and quality of your work.
Communicating with other departments and providing feedback on the animation process to ensure that the rig is working as expected.
To be successful in this gig, you will need to have:
A strong understanding of animation and rigging software, such as Maya, 3DS Max, Houdini, or Blender.
A deep understanding of anatomy and movement, and the ability to apply that knowledge to create believable and realistic rigs.
Strong problem-solving skills and attention to detail.
Good communication skills and the ability to work well in a team.
The ability to work under pressure and meet deadlines.
This gig is ideal for experienced rigging artists who are passionate about bringing characters and objects to life and are excited about the opportunity to work on a wide range of projects. If you meet the qualifications and are ready to take the next step in your career, apply now!
As a rigging artist, you will be responsible for creating the underlying structure and control systems that allow animators to bring characters and objects to life. This is a highly technical and specialized role that requires a deep understanding of 3D animation software and the principles of movement and anatomy.
In this gig, you will be responsible for:
Building skeletons for characters and objects, including rigging for facial expressions, lip sync, clothing, accessories and other props.
Creating control systems that allow animators to easily manipulate the movement of characters and objects, including IK and FK systems, rigging for dynamic simulations such as cloth, hair and fur, and rigging for special effects such as explosions or smoke.
Troubleshooting any issues that arise during the animation process and making adjustments as needed.
Collaborating with other members of the production team, including animators, modelers, and technical directors, to ensure that the rig meets the specific requirements of the project.
Staying up-to-date with the latest rigging techniques and technologies in order to improve the efficiency and quality of your work.
Communicating with other departments and providing feedback on the animation process to ensure that the rig is working as expected.
Providing documentation and training for the rig to other members of the team.
To be successful in this gig, you will need to have:
A strong understanding of animation and rigging software, such as Maya, 3DS Max, Houdini, or Blender.
A deep understanding of anatomy and movement, and the ability to apply that knowledge to create believable and realistic rigs.
Strong problem-solving skills and attention to detail.
Good communication skills and the ability to work well in a team.
The ability to work under pressure and meet deadlines.
Familiarity with motion capture technology and motion retargeting will be an added advantage.
This gig is ideal for experienced rigging artists who are passionate about bringing characters and objects to life and are excited about the opportunity to work on a wide range of projects. If you meet the qualifications and are ready to take the next step in your career, apply now!
As a rigging artist, you will play a crucial role in the animation and video game development process, by creating the underlying structure and control systems that allow animators to bring characters and objects to life. This is a highly technical and specialized role that requires a deep understanding of 3D animation software and the principles of movement and anatomy.
In this gig, you will be responsible for:
Building skeletons for characters and objects, including rigging for facial expressions, lip sync, clothing, accessories, and other props.
Creating control systems that allow animators to easily manipulate the movement of characters and objects, including IK and FK systems, rigging for dynamic simulations such as cloth, hair and fur, and rigging for special effects such as explosions or smoke.
Troubleshooting any issues that arise during the animation process and making adjustments as needed.
Collaborating with other members of the production team, including animators, modelers, and technical directors, to ensure that the rig meets the specific requirements of the project.
Staying up-to-date with the latest rigging techniques and technologies in order to improve the efficiency and quality of your work.
Communicating with other departments and providing feedback on the animation process to ensure that the rig is working as expected.
Providing documentation and training for the rig to other members of the team.
Create and maintain a library of reusable rigging components and tools
Continuously improve the workflow and pipeline of the rigging process
To be successful in this gig, you will need to have:
A strong understanding of animation and rigging software, such as Maya, 3DS Max, Houdini, or Blender.
A deep understanding of anatomy and movement, and the ability to apply that knowledge to create believable and realistic rigs.
Strong problem-solving skills and attention to detail.
Good communication skills and the ability to work well in a team.
The ability to work under pressure and meet deadlines.
Familiarity with motion capture technology and motion retargeting will be an added advantage.
Experience in scripting or programming is a plus.
This gig is ideal for experienced rigging artists who are passionate about bringing characters and objects to life and are excited about the opportunity to work on a wide range of projects. If you meet the qualifications and are ready to take the next step in your career, apply now!